Bëlfmō Ni̽v Kez (/ˈbɛlfmoː/ /ni̽v/ [blonde] [ramp]) is a temperate Town located in the Wokki̽k Moot of the Viceroyalty of Rosid.
The name Bëlfmō Ni̽v Kez is derived from the Wood Elvish language, as Bëlfmō Ni̽v Kez was founded by Sindiel Raeldireth, who was culturaly Wood Elven.
Climate
Bëlfmō Ni̽v Kez has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a freezing -8°C (18°F). Bëlfmō Ni̽v Kez receives an average of 157 cm/y (61 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Bëlfmō Ni̽v Kez covers an area of nearly 6 km2 (2 mi2), and an average elevation of 3316 m (10879 ft) above sea level.
Overview
Bëlfmō Ni̽v Kez was founded durring the late 15th century in summer of the year 1361, by Sindiel Raeldireth. The establishment of Bëlfmō Ni̽v Kez was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Bëlfmō Ni̽v Kez's construction back out of the project. Sindiel Raeldireth pushed on reguardles, and Bëlfmō Ni̽v Kez was finished, but starts off as a terible place to live.
Bëlfmō Ni̽v Kez was built using the conventions of Wood Elven durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Bëlfmō Ni̽v Kez is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Bëlfmō Ni̽v Kez is buildings are located arround a single premissive canals mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The town's would-be-castle fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.
A look around Bëlfmō Ni̽v Kez has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the town places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Bëlfmō Ni̽v Kez long.
Civic Infrastructure
Bëlfmō Ni̽v Kez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Bëlfmō Ni̽v Kez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Bëlfmō Ni̽v Kez's parks.
Bëlfmō Ni̽v Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Bëlfmō Ni̽v Kez.
Bëlfmō Ni̽v Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Bëlfmō Ni̽v Kez has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Bëlfmō Ni̽v Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Bëlfmō Ni̽v Kez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Bëlfmō Ni̽v Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Bëlfmō Ni̽v Kez's public wards, blessings, and other arcane systems.
Bëlfmō Ni̽v Kez possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Bëlfmō Ni̽v Kez's grid is powered by hydrogalvanic generators.
Bëlfmō Ni̽v Kez possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Bëlfmō Ni̽v Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Bëlfmō Ni̽v Kez's natural decorations nor waterways.
Bëlfmō Ni̽v Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Bëlfmō Ni̽v Kez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
A substantial minority of the locals are descended from foreigners alien to their local neighbors. They may have been religious exiles, economic migrants, indigenous locals surrounded by the existing polity, or a foreign settlement conquered within the relatively recent past. The locals may not be enthusiastic about being ruled by others not of their kind, and their neighbors may look askance at the way foreign customs or even laws may be maintained.
Bëlfmō Ni̽v Kez's chapel was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.
In Bëlfmō Ni̽v Kez there are no smells.
The Chaneque near Bëlfmō Ni̽v Kez are known to be more aggressive than normal.
Bëlfmō Ni̽v Kez's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves orgies to channel Enchantment energies of tier 1 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 4
Farm Laborer: 8
Hunters: 5
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 4
Farmland: 5856 m2
Cattle and Similar Creatures: 361
Poultry: 4338
Swine: 289
Sheep: 14
Goats: 2
Horses, Mounts, and Beasts of Burden: 144
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 3
Candlemakers: 5
Carpenters: 4
Clothmakers: 4
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 7
Glassworkers: 4
Gunsmiths: 3
Harness-Makers: 1
Hatters: 2
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 1
Paper Workers: 2
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 3
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 12
Tanners: 1
Upholsterers: 2
Watchmakers: 1
Weavers: 4
Whitesmiths: 1
Merchants
Arcana Sellers: 1
Beer-Sellers: 1
Booksellers: 2
Butchers: 4
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 4
Fishmongers: 4
Potion Sellers: 2
Resellers: 5
Spice Merchants: 1
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 7
Barbers: 7
Coachmen: 2
Cooks: 4
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 4
Housemaids: 6
House Stewards: 4
Inns: 1
Laundry maids: 2
Maidservants: 5
Nursery Maids: 2
Pastrycooks: 5
Restaurateur: 6
Tavern Keepers: 7
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 3
Hay Merchants: 1
Leech Collectors: 3
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 1
Skinners: 4
Tosher: 2
Warehousemen: 5
Watercarriers: 3
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 12
Monks, Monastic: 3
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 6
Rangers: 1
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 5
Military Officers: 5
Cottage Industries
Brewers: 4
Comfort Services: 6
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 2
Preserve Makers: 4
Quilters: 2
Seamsters: 7
Spinners: 4
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 6
Produce Industries
Butter Churners: 4
Canners: 4
Cheesmakers: 4
Millers: 3
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
463 of Bëlfmō Ni̽v Kez's population work within a Foundational Occupation.
28 work in Agriculture
102 work as Craftsmen
37 work as Merchants
75 work as Service Workers
48 work as General Laborers
16 work as Skilled Laborers
67 work as Civil Servants
43 work in Cottage Industries
23 work as Artists
24 work in Produce Industries
955 of Bëlfmō Ni̽v Kez's population do not work in a formal occupation, but do contribute to the local economy. 28 (2%) are noncontributers.
Points of Interest
Bëlfmō Ni̽v Kez is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
The the a lance of Abjuration, an a lance imbued with great amounts of Abjuration energies was created in Bëlfmō Ni̽v Kez by in time immemorial, reportedly some time during the early 2nd century.